More Than One in Four People Worldwide Play Mobile Games, Market Share for Mobile Entertainment Apps to Grow to 72.8% by 2025 Raphael Lulay Zuletzt Aktualisiert: 7. Januar 2021 Around 70% of revenues generated in the gaming sector today come from mobile applications, with the share set to rise to 72.8% by 2025. This can be seen in a new infographic from Kryptoszene.de. The upswing is benefiting listed game developers, who have been among the biggest winners of the hour.WerbungBy 2025, global turnover generated with games could reach €195.3 billion, compared to just €85.6 billion in 2018, which would amount to an increase of 128%. This was the result of data from the „Statista Digital Market Outlook 2020“.It is increasingly mobile applications which are responsible for this high turnover, including games for smartphones and tablets. The number of players worldwide is expected to rise from 1.65 billion to 2.22 billion in the next five years. Even today, more than one in four people worldwide plays such mobile games. Gaming Market TransformedIn the past year of the Corona crisis, games companies posted record revenues. Over 90% of the €185 billion in revenues came from digital sales, predominantly from microtransactions and in-game purchases. The industry platform „Gamesindustry“ reported.Gaming Stocks Remain in DemandMeanwhile, analysis of Google searches reveals gaming stocks continued popularity. The Google Trend score for gaming stocks currently stands at 78 globally, with a score of 100 representing the highest possible relative search volume.The VanHeck Gaming ETF has risen by 67.2% over the last 365 days. This ETF is comprised of companies generating at least half of their revenue with video games, e-sports or associated hardware or software. As the infographic shows, indices such as the DAX or Dow Jones only rose by 4.6% and 5.3% respectively over the same period.