53% Of Gamers Spend More Time Video Gaming in The Eye of The Corona Crisis – Gaming Stocks Rise Raphael Lulay Zuletzt Aktualisiert: 8. April 2020 53% of regular gamers are spending more time in front of the screen since the beginning of the corona crisis. 36% of the total population have been gaming more since the beginning of the pandemic as can be seen on a new infographic by Kryptoszene.de. Gaming stocks are among the few industries that profit from the current events. WerbungThe longer the quarantines are in place, the higher the gaming consumption: between March 24th and 26th, 38% of 14-29-year-olds spent more time playing computer games, compared to 48% the week after. For the 30-49-year-olds, the relative increase from 22% to 33% is even higher – data provided by a „Havasmedia” survey.Moreover, gamers are even getting approval from the World Health Organization (WHO). They expressly advise gaming in the times of the coronavirus. With the „PlayApartTogether“ campaign, together with game developers, such as Activision Blizzard, they are calling on gamers to stay at home and play.Gaming Stocks Demand Reaches Record LevelsIn the course of the recent events, Google search queries for the term „gaming shares“ are also increasing rapidly, according to data from the search engine operator. The relative search volume reached between the 16th and 22nd February 2020, the highest value in the past 365 days – when many shares from other industries are plummeting.A look at the price development shows the crisis resistance of various gaming stocks. While the DAX lost 12.71% in monthly review, the prices of Activision Blizzard, Electronic Arts, Ubisoft, Nintendo TakeTwo Interactive continue to rise. Nintendo shares grew the largest – 22%.Activision Blizzard’s Optimistic ForecastMeanwhile, game developers certainly haven’t reached the peak of their population – Kotick, Activision Blizzard CEO, recently said that the company could have a billion customers by 2025. At this moment, they have about 350 million users.